I have been working on a flying game for some time and I have hit a snag. Currently, I have a simple script set to delete my FlyingPawn when it touches the ground, and have it respawn after 2 seconds (for test purposes). Now, I want to have the plane explode into bits, accompanied by an explosion and smoke, and have the ship respawn after 5 seconds. Unfortunately, the explosion blueprint I built is not firing when my pawn hits the ground, and I can’t seem to get the destructible mesh to work. Here is my progress:
The explosion script. This is supposed to move the explosion (which is on the map somewhere) to the pawn’s location, then trigger the explosion, radial force, and smoke. However, this is not activating at all…
The destruction script. Very basic right now, but I want to flesh this out. I tried adding a delay to see if that was the cause, but this is not the case.
The respawn script. Perhaps having the gamemode trigger the explosion is the way to go…?