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String handling in C++ proper is awful, but in Unreal there’s FString which operates a lot like C# strings. std::string is also pretty easy to use, but not as much as it could be.
Here’s a intro to c++ in Unreal: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums…#If_Not_for_::
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Thanks I hope reading through will lessen the culture shock…