I want a simple way to implement a slot-based save system using blueprints, but only saving that player's position for now.

so… a little of what I am working on. I am working on a 3d RPG, and I have been looking for tutorials for a slot-based save system using blueprints. every tutorial that had come up on youtube was based on other systems like the complex quest system, or the experience and leveling system. I want something that I can do Just the position for now, and work my way up to saving different elements because I have none of the exp, level, points, health, magic, etc.

tl:dr

I want a simple way to implement a slot-based save system using blueprints, but only saving that player’s position for now.

I want a simple way to implement a
slot-based save system using
blueprints

It’s pretty much this:

It’s already using slots. If you mean a visual representation of said slots - look into UMG.

but only saving that player’s position
for now.

The save game object would store only 1 vector.

@ClockworkOcean has produced several examples of the fundamental setup (in case the official docs don’t cut it for you). Perhaps he can link them here.

Ping!

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Thanks for the help!! oh, and I already have made some menus with umg so that’s what I thought I might have to do lol.