I dont do facebook or tweeter.
I dont use blender because it is just a maya knock off.
A good example of “needing another 6 months of development” is the Maya Animation Rigging tool. Where “Running a resolution under 1920 x 1080 will result in UI elements being cut off”. Really, couldn’t add a scroll bar or make the windows scalable before releasing? So to anyone running less resolution this tool is worthless.
Static meshes only import via FBX or OBJ, with FBX being a breeze and obj being less than friendly, usually in regard to textures. How bout collada dae or some other options.
I stand by the statement that UE has been reduced to a maya . Unless you are doing work flow through maya it is nothing near friendly.
By not using maya I still have to run files through maya to convert to the fbx format. Oh but why not just use the autodesk fbx converter? because it does not save smoothing. So I am using a gazillion dollar program like maya for nothing more than file conversion to fbx.
This new editor is almost wholly dependent on Maya, geared to be used in conjunction with and not conducive to other work flow avenues.
I could care less about trolling this site, if the proper means of contacting Epic were in working order, I would never had ventured into these forums.
Thank you for you time, and opinion. But in the end, I feel that based on prior products of UE this is lacking and gimmicky and does not warrant my money.
“here’s a huge amount of misinformation in 's post, so let’s try and clear some things up for new members who might see this!”
There is no misinformation stated, new members. Caveat emptor.
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