I’m not sure if I’m at the right subforum so sorry if not.
I’m trying realizing a river in Unreal which uses real-time data (x,y-velocities and depth). I succesfully implemented the data into Unreal but I’m struggling to get the waves moving like they have to concerning the data. I am using Oceanology right now, but have the option to use other Plugins aswell (would buy them obviously).
Does anyone maybe uses Oceanology or knows it how and where do i tell the waves to behave like I want? Any help is very much appreciated. If you need more infos just let me know.
thanks in advance