I walk around with my phone, the app I created pauses.

I packaged it from Unreal Engine to iOS. But when I walk around with my phone, the app I created pauses. But there’s nothing wrong with Android. They both use the same code and we don’t have the ability to track steps, so why does the app pause just by walking? Does anyone know why?

Greetings @em_bro

Is the app freezing up or is it like a music player that is pausing the songs?

The app stops for a second or two and then works again.

Does it have any type of location enabled feature? It shouldn’t pause when you’re moving unless it’s designed to track movement or something of that sort.

There’s no such function as tracking location. I looked carefully at Unreal settings, but I don’t think there’s such a function as gps
I checked that there is a motion controller option, so I turned it off. Maybe it’s because the option I don’t know is on, but I can’t find it.

Below is the Additional Plist Data list I am using.

com.apple.developer.associated-domains
NSCameraUsageDescription.CFBundleURLTypes
CFBundleTypeRole
CFBundleURLSchemes
CFBundleSupportedPlatforms
NSContactsUsageDescription
NSPhotoLibraryAddUsageDescription
CFBundleDevelopmentRegion