Feature Request :To the Epic Games Development Team
I would like to draw your attention to a persistent and fundamental issue in Unreal Engine that significantly hinders both workflow efficiency and user accessibility—namely, the lack of built-in support for landscape material painting. That also includes the quick-fix solution for vertex painting. It feels like it was put together in a rush—perhaps by a technical artist in a short amount of time.
To illustrate this, imagine using Photoshop without a native painting tool. Instead, you’re expected to manually create your own functionality for core features for almost everything bruhses, painting, scaling deleting, . This is essentially the current state of landscape painting in Unreal Engine.
Without extensive technical knowledge, users are at a severe disadvantage. While community-made auto-landscape materials exist, they are notoriously fragile and often break with each new engine release. This creates a cycle of frustration, especially for indie developers and artists who want to focus on creative work rather than rebuilding technical infrastructure after every update.
My suggestion is straightforward: Unreal Engine should include a native, user-friendly solution for landscape materials. This should support essential features such as Runtime Virtual Texturing (RVT), advanced tiling, texture bombing, and unlimited paint layers out of the box—without requiring custom scripting or complex material setups. Providing this kind of integrated support would not only streamline the development process but also make Unreal Engine more accessible and appealing to a broader range of creators.
This has to be one of the most important things people do in this game engine—building a world. We’re not talking about some niche part of the engine, like a VR add-on feature. This is a core aspect of creating any game or personal project. That’s why I decided to submit this as a suggestion to the Epic development team its kind of Big and requres some love.
/ Peter ps please Bump.