I used spawn{} in a loop and don't do that

I have a prop that I am moving around with code. I also have an audio device following it in the same loop so that the audio comes from the props location. I used two spawn{}s for the MoveTo() so that they would not wait for each other. This caused my game to lock up and…

Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection…

After an hour or so of troubleshooting, I discovered that you can’t put a spawn{} in a loop.

I imagine scene-graph creates the proper solution for this or at least will soon, but I don’t want to recreate my current system yet, so I’ll deal with the 0.1 sec delayed audio follow :).

It might be worth throwing an error when people do that.