Hello Unreal Talents,
I recently upgraded my v5.0 CitySample project (which I have extensively customized) to v5.2. However, I’m encountering a problem where Unreal Engine crashes when I try to run the project, and I’m seeing several error messages. I would greatly appreciate your prompt assistance in resolving this issue.
Thank you!
"LoginId:184ba1814b8b4edc3012379a059cfca8
EpicAccountId:6c9d7bcf060b463797139eea2657a4c7
Assertion failed: ZoneGraphStorage [File:D:\build++UE5\Sync\LocalBuilds\CitySample\Windows\Plugins\Traffic\Source\MassTraffic\Private\MassTrafficInitInterpolationProcessor.cpp] [Line: 49]
UnrealEditor_MassTraffic!<lambda_38a577e08aabce9a117869e57b541381>::operator()() [D:\build++UE5\Sync\LocalBuilds\CitySample\Windows\Plugins\Traffic\Source\MassTraffic\Private\MassTrafficInitInterpolationProcessor.cpp:49] check(ZoneGraphStorage);
UnrealEditor_MassEntity
UnrealEditor_MassTraffic!UMassTrafficInitInterpolationProcessor::Execute() [D:\build++UE5\Sync\LocalBuilds\CitySample\Windows\Plugins\Traffic\Source\MassTraffic\Private\MassTrafficInitInterpolationProcessor.cpp:33]
UnrealEditor_MassEntity
UnrealEditor_MassEntity
UnrealEditor_MassSpawner
UnrealEditor_MassSpawner
UnrealEditor_MassSpawner
UnrealEditor_MassTraffic!UMassTrafficVehicleSpawnDataGenerator::Generate() [D:\build++UE5\Sync\LocalBuilds\CitySample\Windows\Plugins\Traffic\Source\MassTraffic\Private\MassTrafficVehicleSpawnDataGenerator.cpp:227] FinishedGeneratingSpawnPointsDelegate.Execute(Results);
UnrealEditor_MassSpawner
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll"