Make “AddFloorTile” like this:
Set InitialTileSpawnPoint default value to the location where the first tile will be spawned, set TileSize default value to the size of your tile, and set TileIndex default value to 1.
I wish I knew what all that meant. Programming is not my strong suit
Initial tile spawn point is where the first tile will be spawned, then you will have the tile index variable, that only counts how many tiles there are. whenever you spawn a new tile it will multiply the tile index by the tile size so it adds an offset (on the X axis) from the initial tile and doesn’t overlap.
I got it to work. I had added all that the nodes in the screenshot above, which still didn’t make it work. Once I deleted all the extra nodes and only had what was in the tutorial it worked, which is wierd