Hello everyone. I need to create a large ocean that will have waves among other obvious features. However, I need the ocean to receive an elevation according to the distance. I believe that the ideal would be a huge mesh, but I know that there must be other methods of generating oceans within unreal. NOTE: I would not like to use the experimental ocean, as I have had colleagues who hace crashes error on projects because of this plugin. If possible, does anyone have another option?
Below is an idealized feature that I intend to apply to the mesh.
This is a reference to height deformity:
While these are the deformity according to the location of the object:
Basically, I take the main character’s coordinates as a reference and apply an elevation to the mesh according to his coordinates. NOTE: I am not trying to simply do common distortion in water with contact, as is the case in other games. In fact, I want to apply an effect to the horizon and for that I need the water to be elevated in the distance.