When I try to get float property by name, it uses FindPropertyByName. And inside of that function
InName becomes Illegal after executing highlighted instruction (jne)
The memory on &InName still unchanged.
null block (block index out of range)…
I had the same issue when trying to debug. It looks like it’s due to using the Development build, which does some optimization and prevents you from looking into this variable. Using a DebugGame Editor build configuration fixed it.