UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: A conflicting instance of AutomationTool is already running. Curent location: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\AutomationTool.exe. A process manager may be used to determine the conflicting process and what tool may have launched it
UATHelper: Packaging (Windows (64-bit)): w AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): w AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
Hello Xerdi296,
I have a couple questions about your project to help me investigate further
- Have you deleted your saved and intermediate folders?
- Are you using any third party plugins?
- Does this issue affect one project or multiple projects you are packaging?
Thanks!
Hello Xerdi296,
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.
Hi ,
I have a similar problem, I tried to package a topdown sample project and following errors occurred:
UATHelper: Packaging (Windows (64-bit)): ERROR: UBT ERROR: Failed to produce item: D:\UnrealEngine4.19\Engine\Plugins\Runtime\PhysXVehicles\Binaries\Win64\PackageTest-PhysXVehicles.lib
PackagingResults: Error: UBT ERROR: Failed to produce item: D:\UnrealEngine4.19\Engine\Plugins\Runtime\PhysXVehicles\Binaries\Win64\PackageTest-PhysXVehicles.lib
Hope you can help me out…
I had a similar error, also with “A conflicting instance of AutomationTool is already running” message. What solved for me was:
- delete the Intermediate folder
- right click on the .uproject file
- Generate Visual Studio project files
Thanks to the answer on this thread.