I had been loading assets into my project in a rather disorganized way so attempted to organize things by making new folders and moving assets in the new folders. Some of these assets were already in folders so I simply moved those folders into the new folders as well. I noticed folders in their original locations weren’t going away after having moved them but they were empty so I just tried to delete them. But they wouldn’t delete from within Unreal. So I went to Explorer to delete them there. But upon reloading my project it complained that it couldn’t find the files from that original location. So I moved the folder from it’s new location to its old location to make it happy. But it didn’t make it happy because now when reloading the project it complains that it can’t find the files from new location!
Speaking with some people in Discord, I’ve learned that I should have used Migrate instead of Move. If moving is just going to make a mess not actually completely move anything, why even have it as an option!? Who in their right mind would want to move assets AND THEN create a bunch of pointer files for those assets to tell Unreal where the assets were moved to? No one! That’s who!
At any rate. If i can’t just move my folders and file back to their original location, and I can’t delete thee folders and pointer files, how the heck can I fix this without having to restart my entire project over from scratch and without breaking things further? It feels like my entire week and half Christmas break is going to be wasted on just trying to fix this problem when my plan was to actually complete this part of the project. I won’t lie, I’m more than just a little upset over this. I really hope there’s a really easy fix for this.