I tried almost everything, I installed .net and other apps. Please somebody help me. I will only give few logs becouse I cant attach file.
Cmd: MAP LOAD FILE=“C:/Users/PC/Documents/Unreal Projects/EscapeMaze/Content/maps/menu.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
LogAudio: Display: Audio Device (ID: 1) registered with world ‘menu’.
LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Sprawdzanie mapy ukończone. Błędy: 0, ostrzeżenia: 0, ukończenie zajęło 0,178 ms.
LogUnrealEdMisc: Total Editor Startup Time, took 8.902
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/EpicGames/UE_5.4/FeaturePacks/StarterContent.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/EpicGames/UE_5.4/FeaturePacks/TP_FirstPerson.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/EpicGames/UE_5.4/FeaturePacks/TP_FirstPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/EpicGames/UE_5.4/FeaturePacks/TP_HandheldARBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/EpicGames/UE_5.4/FeaturePacks/TP_ThirdPerson.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/EpicGames/UE_5.4/FeaturePacks/TP_ThirdPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/EpicGames/UE_5.4/FeaturePacks/TP_TopDown.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/EpicGames/UE_5.4/FeaturePacks/TP_TopDownBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/EpicGames/UE_5.4/FeaturePacks/TP_VehicleAdvBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/EpicGames/UE_5.4/FeaturePacks/TP_VirtualRealityBP.upack’, mount point: ‘root:/’
LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-UH273HK: (Name=DESKTOP-UH273HK, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags=“Device_InstallSoftwareValid”)
LogSlate: Took 0.000155 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000135 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
LogSlate: Took 0.000110 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogStall: Startup…
LogStall: Startup complete.
LogLoad: (Engine Initialization) Total time: 9.49 seconds
LogAssetRegistry: Display: Asset registry cache written as 31.0 MiB to C:/Users/PC/Documents/Unreal Projects/EscapeMaze/Intermediate/CachedAssetRegistry_*.bin
LogContentStreaming: Texture pool size now 800 MB
LogCsvProfiler: Display: Metadata set : streamingpoolsizemb=“800”
LogPython: registering <class ‘ControlRigWorkflows.workflow_deformation_rig_preset.provider’>
Running Python start-up script ‘D:/EpicGames/UE_5.4/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py’: 0.037888 secs
LogFileCache: Retrieving MD5 hashes for directory ‘C:/Users/PC/Documents/Unreal Projects/EscapeMaze/Content/’ took 0.15s
LogAssetRegistry: AssetRegistryGather time 0.0831s: AssetDataDiscovery 0.0261s, AssetDataGather 0.0194s, StoreResults 0.0375s.
NumCachedDirectories 0. NumUncachedDirectories 1641. NumCachedFiles 7943. NumUncachedFiles 0.
LogSourceControl: Uncontrolled asset enumeration started…
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
LogD3D12RHI: Cannot end block when stack is empty
LogSourceControl: Uncontrolled asset enumeration finished in 0.279805 seconds (Found 7918 uncontrolled assets)
LogSlate: Took 0.000111 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/EpicGames/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/PC/Documents/Unreal Projects/EscapeMaze/EscapeMaze.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=63625 -project=“C:/Users/PC/Documents/Unreal Projects/EscapeMaze/EscapeMaze.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/PC/Documents/Unreal Projects/EscapeMaze/EscapeMaze.uproject” -unrealexe=“D:\EpicGames\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd
.exe” -platform=Win64 -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/PC/Documents/EscapeMazeDemo_Windows” -distribution -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Pakowanie (Windows): Running AutomationTool…
UATHelper: Pakowanie (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Pakowanie (Windows): Starting AutomationTool…
UATHelper: Pakowanie (Windows): Parsing command line: -ScriptsForProject=“C:/Users/PC/Documents/Unreal Projects/EscapeMaze/EscapeMaze.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=63625 -project=“C:/Users/PC/Documents/Unreal Projects/EscapeMaze/EscapeMaze.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/PC/Documents/Unreal Projects/EscapeMaze/EscapeMaze.uproject” -unrealexe=D:\EpicGames\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -cl
ean -pak -iostore -compressed -prereqs -archivedirectory=C:/Users/PC/Documents/EscapeMazeDemo_Windows -distribution -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Pakowanie (Windows): Initializing script modules…
UATHelper: Pakowanie (Windows): Total script module initialization time: 0.18 s.
UATHelper: Pakowanie (Windows): Using D:\EpicGames\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
UATHelper: Pakowanie (Windows): Executing commands…
UATHelper: Pakowanie (Windows): Installed Sdk validity:
UATHelper: Pakowanie (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Pakowanie (Windows): Scanning for envvar changes…
UATHelper: Pakowanie (Windows): … done!
UATHelper: Pakowanie (Windows): Cleaning Temp Paths…
UATHelper: Pakowanie (Windows): BUILD SUCCESSFUL
UATHelper: Pakowanie (Windows): Setting up ProjectParams for C:\Users\PC\Documents\Unreal Projects\EscapeMaze\EscapeMaze.uproject
UATHelper: Pakowanie (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Pakowanie (Windows): Running: D:\EpicGames\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\EpicGames\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” EscapeMaze Win64 Shipping -Project=“C:\Users\PC\Documents\Unreal Projects\EscapeMaze\EscapeMaze.uproject” -Clean -NoHotReload “C:\Users\PC\Documents\Unreal Projects\EscapeMaze\EscapeMaze.uproject” -NoUBTMakefiles -remoteini=“C:\Users\PC\Documents\Unreal Projects\EscapeMaze” -skipdeploy -distribution -log=“C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EpicGames+UE_5.4\UBA-Es
capeMaze-Win64-Shipping.txt”
UATHelper: Pakowanie (Windows): Log file: C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EpicGames+UE_5.4\UBA-EscapeMaze-Win64-Shipping.txt
UATHelper: Pakowanie (Windows): Cleaning EscapeMaze binaries…
UATHelper: Pakowanie (Windows): No Visual C++ installation was found. Please download and install Visual Studio 2022 with C++ components.
UATHelper: Pakowanie (Windows): Visual Studio 2022 x64 must be installed in order to build this target.
UATHelper: Pakowanie (Windows): Took 0,74s to run dotnet.exe, ExitCode=6
UATHelper: Pakowanie (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EpicGames+UE_5.4\UBA-EscapeMaze-Win64-Shipping.txt)
UATHelper: Pakowanie (Windows): AutomationTool executed for 0h 0m 3s
UATHelper: Pakowanie (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Pakowanie (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error