In the “Setting Up Character Movement in Blueprints” turtorial , I think there are two mistakes:
- In the first picture of “Finishing Character Setup” , the controller’s Pitch is used to get the forward and right vector , it’ll lead to the charactor always move relavent to the map’s XYZ instead of his own XYZ.
I think the right choice is Yaw , in fact , in the official Third Person Template it’s Yaw.
- in the 7th picture of “Animation Blueprint - Jump States” , a “Jump_From_Jog Asset” Node is used to get remaining time of “Jump_From_Jog” Animation. I can’t find this Node , and I think this Node should be replaced by “Time Remaining” function Node