I think I broke navmesh

So I was having trouble with my AI getting stuck on corners, so I followed the advice to mess with supported agents. Long story short doing so ruined my game, and after several freezes and attempts to fix this problem I ended up with what I think is a bug where some of my pawns left permanant imprints on the nav mesh that can’t be erased even if they are moved and the nav mesh is update or even replaced. Here’s two pictures demonstrating the glitch:

Not sure what I should do, start a fresh project?

Found my own solution: delete all nav data, restart unreal, then create a new nav mesh.