I suddenly crash Editor by opening a map

I am not sure what this error means. Suddenly if i open a certain map the editor will crash with this data displayed. Any ideas or help would be amazing as I’m not sure what to make of it.

sorry if this is posted in the wrong place.
everything else works great so this is a mystery right now :slight_smile:

MachineId:A92751A64546827552F956A3D5AA6E05
EpicAccountId:199053bd47ce47a197638d1b49227a26

Access violation - code c0000005 (first/second chance not available)

ā€œā€

UE4Editor_Engine!ADirectionalLight::PostLoad() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\light.cpp:259]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\obj.cpp:723]
UE4Editor_CoreUObject!EndLoad() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1042]
UE4Editor_CoreUObject!ResolveName() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:681]
UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:768]
UE4Editor_CoreUObject!StaticLoadObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:832]
UE4Editor_ContentBrowser!ContentBrowserUtils::LoadAssetsIfNeeded() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\contentbrowser\private\contentbrowserutils.cpp:335]
UE4Editor_ContentBrowser!SAssetView::CanOpenContextMenu() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\contentbrowser\private\sassetview.cpp:3258]
UE4Editor_ContentBrowser!SAssetView::OnGetContextMenuContent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\contentbrowser\private\sassetview.cpp:3185]
UE4Editor_ContentBrowser!TMemberFunctionCaller (cdecl SAssetView::)(void) _ptr64>::operator()<>() [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
UE4Editor_ContentBrowser!TTupleImpl >::ApplyAfter_ExplicitReturnType,TMemberFunctionCaller (__cdecl SAssetView::
)(void) ptr64> >() [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\tuple.h:113]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TSharedPtr cdecl(void)>::Execute() [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_Slate!TBaseDelegate >::Execute() [d:\buildfarm\buildmachine
++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:440]
UE4Editor_Slate!STableViewBase::OnRightMouseButtonUp() [d:\buildfarm\buildmachine
++depot+ue4-releases+4.10\engine\source\runtime\slate\private\widgets\views\stableviewbase.cpp:765]
UE4Editor_ContentBrowser!SListView >::Private_OnItemRightClicked() [d:\buildfarm\buildmachine
++depot+ue4-releases+4.10\engine\source\runtime\slate\public\widgets\views\slistview.h:674]
UE4Editor_ContentBrowser!STableRow >::OnMouseButtonUp() [d:\buildfarm\buildmachine
++depot+ue4-releases+4.10\engine\source\runtime\slate\public\widgets\views\stablerow.h:474]
UE4Editor_Slate!::operator()() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4314]
UE4Editor_Slate!FEventRouter::Route >() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:214]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4305]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4663]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4641]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsapplication.cpp:1428]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsapplication.cpp:1721]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsapplication.cpp:719]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsapplication.cpp:641]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:884]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:2391]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

update: the map in question also crashes the editor when right clicking the file in the content browser.

update 2: I fixed this by taking a backup of the .uasset and then renaming the file in Project/content/ to .OLD and copying in the backup.

I would still love to know what happened / what i did wrong. Archived the broken file.

Hello MushroomFleet,

After looking at the call stack and doing some digging I found that this is a known issue. I have provided a link below to the original thread. It appears to be an issue involving a null value for a light component in your level. Please feel free to add additional information to the link provided and to visit that link for future updates.

Link: Map crashes on Load - Programming & Scripting - Epic Developer Community Forums

Make it a great day