I set up sprinting via animation montage and slots in the animGraph so I could map the sprint action to a button and have it drain the stamina system I set up. All of that is working great, however, now I want to do the same with a dodge/roll animation I’ve done the same way, but it refuses to work. I’ve also tried to set the roll as a state machine without any success. I’ve been using Unreal for about a week and a half now, I’ve watched the base Unreal tutorials and they haven’t helped me find a workaround, so I would really appreciate it if someone could help me! I want to add another half dozen attack animation etc, so this is completely halted my workflow. Thanks!
PS this is for a 3rd person action game, so replacing the animation with a launch function isn’t viable