I see everything gray in the editor (portability issue)

I see everything gray in the editor.

Context:
I have changed my computer hardware and format my hard drives.
I compressed my project in ZIP to make a backup.
And now I see everything gray in the editor. (watch video)

The gameplay is correct. I see all the colors and textures perfectly when playing. (The problem is only in the editor).

And also everything is correct in the editor when I run Lyra. (watch video)

So I think it must be a problem in the project or editor configuration but I don’t know exactly what the problem is.

Anyone know what can it be?

Another problem is that the editor crashes when I use low scalability. (Only in my project, this does not happen with Lyra). I think it may be related.

Thank you very much for your help

Hi Ivan,

Any project settings you’ve changed will be stored in yourprojectfolder/Config/DefaultEngine.ini

If you delete this file (make a backup?) it will be regenerated with default values.

I’d also inspect whatever material is assigned to those meshes. (Does the material show as expected in material editor?)

Probably unrelated, but it looks like that material has a super-long name, things might start to go wrong if windows-filepaths are too long. (Usually just in the context of packaging though)

Let us know if any of that helps!

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Hello.
Your idea worked perfectly.
It was not necessary to delete the “DefaultEngine.ini” file.

First I tried putting all the default values of the editor. (And nothing happened)

Then I selected “Use Default” in the “Show” tab and then everything was fixed.

There is now no crash when using low scalability.

If I see that there are more problems I will delete the “DefaultEngine.ini” file too.

I will try to use short names in my files. I downloaded that specific texture that you see in the video from Quixel Megascans (that’s the name they gave it)… I’ll change them!!

Thank you so much for your help!! You saved my life!!!

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