I rendered a video instead of something interactive, lets discuss!

That is great. I’m just getting into UE but have been very impressed with the quality. On the architectural side, I do think the industry needs a little time to adapt but as soon as a commercial VR application is put into play, the designers are going to want this stuff badly. With that said, I personally see minimal value in producing static stills, or animations in a gaming engine. Maybe I am missing something here?

Sure, they look awesome and prove that it can be done but that can be done with a rendering engine. The real value lies in interactivity and allowing the reviewer to manipulate the space, materials, environment, etc. With the quality that you have there, once we get the hardware to a point to support real-time VR interactivity of something like that, it will be game changing. I think that within a few years we are going to be there. But what do I know?