here is my error code
UATHelper: Packaging (Windows (64-bit)): [1/4] Default.rc2
UATHelper: Packaging (Windows (64-bit)): [2/4] Module.bio2.cpp
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2374: ‘GInternalProjectName’: redefinition; multiple initialization
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see declaration of ‘GInternalProjectName’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2374: ‘GIsGameAgnosticExe’: redefinition; multiple initialization
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see declaration of ‘GIsGameAgnosticExe’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2374: ‘GForeignEngineDir’: redefinition; multiple initialization
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see declaration of ‘GForeignEngineDir’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2374: ‘GFNameTableForDebuggerVisualizers_MT’: redefinition; multiple initialization
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see declaration of ‘GFNameTableForDebuggerVisualizers_MT’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2374: ‘GObjectArrayForDebugVisualizers’: redefinition; multiple initialization
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see declaration of ‘GObjectArrayForDebugVisualizers’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2084: function ‘void *operator new(size_t)’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see previous definition of ‘new’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2084: function ‘void *operator new’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see previous definition of ‘new[]’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2084: function ‘void *operator new(size_t,const std::nothrow_t &) throw()’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see previous definition of ‘new’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2084: function ‘void *operator new[](size_t,const std::nothrow_t &) throw()’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see previous definition of ‘new[]’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2084: function ‘void operator delete(void *)’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see previous definition of ‘delete’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2084: function ‘void operator delete[](void *)’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see previous definition of ‘delete[]’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2084: function ‘void operator delete(void *,const std::nothrow_t &) throw()’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see previous definition of ‘delete’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2084: function ‘void operator delete[](void *,const std::nothrow_t &) throw()’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see previous definition of ‘delete[]’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2084: function ‘void operator delete(void *,size_t)’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see previous definition of ‘delete’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2084: function ‘void operator delete[](void *,size_t)’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see previous definition of ‘delete[]’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2084: function ‘void operator delete(void *,size_t,const std::nothrow_t &) throw()’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see previous definition of ‘delete’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2084: function ‘void operator delete[](void *,size_t,const std::nothrow_t &) throw()’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see previous definition of ‘delete[]’
UATHelper: Packaging (Windows (64-bit)): Took 56.7169244s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-Bio2-Win64-Shipping.txt)
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\Log.txt for full exception trace)
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-Bio2-Win64-Shipping.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error