I renamed my project now it wont package

here is my error code

UATHelper: Packaging (Windows (64-bit)): [1/4] Default.rc2
UATHelper: Packaging (Windows (64-bit)): [2/4] Module.bio2.cpp
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2374: ‘GInternalProjectName’: redefinition; multiple initialization
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see declaration of ‘GInternalProjectName’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2374: ‘GIsGameAgnosticExe’: redefinition; multiple initialization
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see declaration of ‘GIsGameAgnosticExe’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2374: ‘GForeignEngineDir’: redefinition; multiple initialization
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see declaration of ‘GForeignEngineDir’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2374: ‘GFNameTableForDebuggerVisualizers_MT’: redefinition; multiple initialization
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see declaration of ‘GFNameTableForDebuggerVisualizers_MT’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2374: ‘GObjectArrayForDebugVisualizers’: redefinition; multiple initialization
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see declaration of ‘GObjectArrayForDebugVisualizers’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2084: function ‘void *operator new(size_t)’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see previous definition of ‘new’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2084: function ‘void *operator new’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see previous definition of ‘new[]’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2084: function ‘void *operator new(size_t,const std::nothrow_t &) throw()’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see previous definition of ‘new’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2084: function ‘void *operator new[](size_t,const std::nothrow_t &) throw()’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see previous definition of ‘new[]’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2084: function ‘void operator delete(void *)’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see previous definition of ‘delete’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2084: function ‘void operator delete[](void *)’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see previous definition of ‘delete[]’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2084: function ‘void operator delete(void *,const std::nothrow_t &) throw()’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see previous definition of ‘delete’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2084: function ‘void operator delete[](void *,const std::nothrow_t &) throw()’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see previous definition of ‘delete[]’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2084: function ‘void operator delete(void *,size_t)’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see previous definition of ‘delete’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2084: function ‘void operator delete[](void *,size_t)’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see previous definition of ‘delete[]’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2084: function ‘void operator delete(void *,size_t,const std::nothrow_t &) throw()’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see previous definition of ‘delete’
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\Vera_X.cpp(4): error C2084: function ‘void operator delete[](void *,size_t,const std::nothrow_t &) throw()’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:\Users\user\Documents\Unreal Projects\verax\Intermediate\Source\bio2.cpp(4): note: see previous definition of ‘delete[]’
UATHelper: Packaging (Windows (64-bit)): Took 56.7169244s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-Bio2-Win64-Shipping.txt)
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\Log.txt for full exception trace)
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-Bio2-Win64-Shipping.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

Hey FriendlySeal.

There is a Logfile on your computer.

C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-Bio2-Win64-Shipping.txt

Open this and search for Error.
This should give you more information about the errors you are getting.

Another thing you might want to try is to delete your Binary, Intermediate, And saved folder and then regenerate your project files.

PS. don’t forget to backup before you delete anything.