Hey UE devs,
I released my runtime mesh painting plugin on Fab for free.
It supports Static Mesh and Skeletal Mesh painting, GPU-projected runtime brushes, on-mesh brush area preview, a runtime color picker, and multiplayer-ready paint command replication.
The main thing I wanted to get right was that the brush preview appears directly on the mesh surface and matches the actual painted area, instead of being just a cursor icon.
Showcase video:
Fab link:
if anyone tries it, I’d genuinely love to hear what works, what breaks, and what you’d want improved.
https://youtu.be/drnMZWJjBGQ