I recently had to transfer an unreal project to a different device, now a bunch of objects are missing and I don't know how to get some of them back.

So I had the project on both computers, and have not had an issue transferring the level files between the two using google drive.
But now I’ve had a bunch of objects just dissapear from the level, they still show up in the Outliner, and I was able to retrieve some of them by adding the static mesh back as it seems to have removed the static mesh from a lot of the objects causing them to not appear.
For all the simple shapes and cubes I was able to retrieve them, but all the booleans I cannot get back, is it possible to get these back or am I just going to have to start over?


This could be corruption, google drive not accepting some files, etc. I recommend using GitHub for future file transfer/saving

Its ok I figured it out.
Because I was using Booleans and stuff, all the data for the models were being stored in the _GENERATED folder which never downloaded when I was transferring the level data across.
I restarted the entire thing and when looking through the files to try and solve the issue, I found the folder and in it had all the boolean and model data that was missing before restarting everything, so in the end I just never downloaded everything correctly.