I really need help with triggering an animtion from the level blueprint of widget

im going to go crazy, for the past few hours, ive been trying to figure out how to connect these widgets and know how to reverse them when the player walks into the trigger, can anyone help?

The New var 0 references to the widget that stores the animation

If you want to reverse an animation you can do it this way:

Ok I was able to find out, thank you!