I made 2 different AI, both of them aim to come to us, explode and then return to where they were born. However, if one explodes and returns while the other only comes to us, then nothing happens.
I know just what you mean. When things do not act like instanced copies. But if they are both truly separate then one would expect that to be the situation. If suddenly both are stopping when one respawns check the respawn logic. I assume you mean the AIs just stop. If the event occurs at the moment one of them is destroyed then check that logic.
Hey there @localcook6534! I agree with USA that it’s probably best to take a look at the logic that happens when they stop. Are you calling to all AI instances when you issue the event? We may need to see how your bp/blackboard is setup to give a definitive answer.
Thanks for your help, the animations I used on the character that does not move do not match.