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Yeah the 2 players are achieved by a node in level blueprint and all their controls I set up in the same character blueprint. I have one char and there are 2 node trees in it’s blueprint - one for controller player one for keyboard. I just don’t know how to make 2 different chars with their own controls. Hmmm… Wait, I could just copy the player model. Gonna test this out.
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Yes, I don’t know how to set it up. I have collision on the sphere objects.
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Since this is a simple game I just need for the player to hit opponent once before the widget pops up. So “create widget” can be plugged directly after detecting a hit.