I am new to unreal , and this is what i want to achieve:
I need to use SunDirection to display water waves , where it hits the surface.
If i use this setup:
I get something like this :
As you can see the edges are not smooth.
I need something like this:
this i get if i use pixelNormals instead of vertexNormals
But I cant use the output of this as Normals in material , as it throws the error:
[SM5] (Node PixelNormalWS) Invalid node PixelNormalWS used for Normal input.
Can anyone help me understand , how i can achieve what i want