Hopefully this makes sense, I’m dealing with a lot of similar terminology here lol.
Basically:
I have NPC’s that I go up and enter dialogue with. When the player exits the dialogue - I want to store the specific row of dialogue for that specific NPC INSIDE the NPC, so when the player goes back to speak to that specific NPC, it picks up where it left off.
And so, my code does work - but every time I exit dialogue, It stores the integer for the row I want saved to ALL NPC’s because they’re all instances of BP_NPC.
I’ve tried using a MAP variable for the display names of each NPC, but MAP’s being pretty new to me I can’t get that to work. I’ve included everything in the code in the screenshot, hopefully this explanation helps.
Is this possible and if so - how can I do this - it’s killing me