I want to spawn and distribute a stone asset that I imported into Unreal Engine 5.4.4 in a perfect circular shape (360º).
I tried to create a blueprint on my own, but I’m terrible with logic and I’ve been trying to figure it out for two hours! I’m going crazy already hahah
Here are the prints and the values of the variables I created:
The highlighted bit is the Radius (inVect) and Axis, play with those to get the hang of it:
Not sure if relevant but, rather than calling Set Mesh, you can set the asset + material for the component to instantiate in the details panel after you’ve selected the node: