I need to rotate the forward vector and get a new location based on that direction. Basically, I have a character that I need to move to a certain location. This new location is based on the forward vector of the character. I need for example 1000 units away, then rotate this vector at the desired degree. The end of that 1000 units is the location I want my character to move to. I’m using AI move to node. I’m basically trying to add distance to the forward vector, then rotate it the way I want and then create a new vector with that. Thank you in advance!
so you need to add this vector to the original location to get where you want to land
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