Hello, I have a gate with two separate parts and I want to move both with one blueprint. My goal is to rotate the main body then translate the position of the second one while they are attached to each other. I tired many different ways however every time there is a different problem. Here is my blueprint and the problem happens on the screen. The last picture is the what I want as a ending result.
Shouldn’t need to translate the second piece. If you make it a child of the main mesh in the bp, and edit the mesh so its origin as at the hinge point, it will move when the parent rotates. Would just need to set its rotation with the timeline.
So in bp viewport, it would look something like this:
Event graph would just do relative rot like you did:
I just used damage so it would fold up when I shot it lol.
Yes I did try this but I don’t want both of them to came to the same angle I need one piece to stay straight, the position of the pieces should look like upper L with a little bit less angle for the smaller part.
That’s why I multiplied the scalar coming from the timeline by a negative number on the second rot node. This makes the parent rotate up while the child counter-rotates down.
Oh okey I get it now. Thank you so much. I was doing much complicated work but making a parent actually fixes the problem much simply. Appreciate it.




