Greetings! Name’s and I’m trying to get admitted to a uni in the Netherlands. Problem is; the assignment to get in is, to make a small game - i’ve attached a screen of the requirements. I’d like to do it in Unreal, because it seems to be used on the school a lot.
Now - I have no experience in making games themselves, but i’ve modded my Fallout: New Vegas, when I was 14, which was 10 years ago, which included modifying textures and attaching them in NifSkope and working with the Creation Kit, so i’m no stranger to what a mesh is and know some of the background in making the game. I’ve also done a lot of map-making in different games, mainly RTSs, like Company of Heroes, which I have played over the years and I don’t think the level-design in those games is simple. I also helped in Battlefield Play for Free’s beta-testing while active in bug reports and such on forums, same with World of Tanks and alpha-tested Survarium.
But I’ve never tried coding and I don’t know where to start - I have little time. I do have an idea, however. I’ll put it in italic, if you want to have a look - if not, skip it. I tried to make it as simple as possible to have any chance of making it in-time. I have only opened Unreal and had a quick look on some tutorials on how to make a top-down 2D game. I also work physically-demanding shifts in a car factory 5 days of the week, so I have at most 4 hours to work on the game per day, except for weekends. I need to turn in the assignment before 15th of May and it needs to be played by 5 people and has to have some reflection written for it.
The game would be 2D and top-down. It’d need a timer in the top-right, text-bubbles and a 2D animated sprite, able to walk across a small map. It also need a simple inventory, or a check-out list of ingredients to open and close.
You control a babushka, who has to gather a certain set of ingredients, before the time runs out on a cluttered map and bring them to a crock-pot. I have a friend, who’d probably be able to make and animate the top-down 2D model of the babushka - it’s supposed to be simple, so a few frames would be enough, probably, but I don’t know what format the sprite is supposed to be and have no idea how to make it work in the game. It should be possible to gather the wrong ingredient and, if it’s found in the inventory after returning to the crock-pot, they would make you lose. These would look visually similar to the items you seek, or have similar names. The only sounds I need in this version, is some simple one to know you’ve picked up an item.
I would like to have two “maps”, no bigger than ones found in RPG-maker, one being the house, where the babushka lives and where the crockpot and some ingredients would be found. The other being her foresty backyard, with a lot of clutter. Every time you’d fail, you start over and appear in the house.
I can see the need for 2D models of trees, mushrooms, plants, a wooden house, and a lot of clutter. I think I’d be able to make those in a month, but I’m unsure what to make the meshes in. All of them would be static, except for the crock-pot and the babushka. The artstyle I would like to be similar to that of Enter the Gungeon. Simple, with even less animations and no effects.
If I have enough time I want to;
- add music. I can play the guitar, so it would not be a problem to record something light as a background music.
- add walking sound-effects and ambient bird and wind sounds outside.
- add variations in how items spawn, depending on what the granny needs to gather.
- add three different recipes as “levels”, where items switch places and you need to gather different ones this time.
So where do I begin? Please help - I did not expect to have so little time to make a small game. Most people about to enroll in the university don’t work in a factory to be able to afford the tuition costs and I would hate to have to wait another year. I have checked some tutorials, but they are too long to comb-through and the ones focusing on newbies are too slow and explain everything too deeply i.e. “Move the cursor to the right side of the screen and click the red X to close this window.”
I seek quick tutorials, video guides, advice on what to start-with, advice on what formats to make the models in, how many frames, what am I going to need to code the game and how should I make the meshes. If anyone was willing to spend their free time, I’d love to be able to ask in e-mails about any problems I might face during the making of the game.
I will also seek advice on /r gamedev and have made a Reddit account just to seek help there as well, if I don’t find it here. Sorry if it’s the wrong section, or if the writing is chaotic, but I’m heading to work in 18 minutes.
Thanks in advance!
Here’s what I have to make:
Do you think I can make it?