So i making a game, and shoot from gun input is always enabled and i need to make it be enabled only after reaching trigger
You need to “get isOwnedShooting” not set… u are setting it to false every time u press your shoot keybind… get the bool value and attach the input exec pin to the branch exec pin… btw make sure you set the initial value of your bool to false. ask for screenshots if u still cant figure it out…

