Hey, I am trying to combined 3 animation to play at once please help.
Use additives/blends.
You can use either additive animation or layered blend per bone to combine torso aim poses with your walk loop. Then you can use an additive animation on the gun/ hands to do firing recoil.
Thank you for replying I got it were I can aim and walk now I just have to learn more about additive. Is there away to set an animation to become an additive. Sorry don’t know much about animation.
Thank you for replying I got it were I can aim and walk now I just have to learn more about additive. Is there away to set an animation to become an additive. Sorry don’t know much about animation.
Yep! What you do is take your main aim pose and animate the firing anim.
Then import that to UE4, set it to “local space additive”, and set the “Ref Pose” to the same basic aim pose you built that anim on top of. UE will subtract the base pose data and store the anim as a series of changes FROM that pose, so when you play it using an apply additive node to the aim offset, you will get a firing animation that works regardless of the walk loop or which aim pose in the offset you’re currently using.
thank you, I will try that later and let you know if it works
OMG I love you, thank you soo much, Looking for this solution for ever!