i have this, the original color is red. i want to change it to yellow and its look good.
but this happens when i put it on a stretched wall
i know if i use this worldalignedtexture node like this
it fix the problem on the stretched wall.
But i can’t use the other node! neither the blend overlay, what can i do to keep the tiles scalated and the yellow color?
Can’t you put the blend here?
Worth noting, there a world aligned normal node ( works better for normal maps )
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omg i didn’t tried that…
i can put it there but it doesn’t work properly
i have to change that texture object into a texture sample, i can’t connect texture sample’s R Pin to worldalignedtexture
Blend overlay is expecting V3 params, so giving it just R is incorrect actually.
It’s very hard to tell from the picture if it’s working or not
it is working fine, but i can’t have the color that i want (yellow)
is there any way to change that R pin to V3?
srry but i can’t find that Mask node, how can i use it?
EDIT: IS WORKING!!! THANK YOU SO MUCH!
Thanks thanks thanks!