Hello,
recently I’ve been trying to learn unreal engine for a school project and I must say it’s quitte hard.
I am trying to make some spheres fall at the same time, but each with a different real life material like glas, rock, wood etc.
So that you will see a difference in how fast they will fall and in what way they will damage differently, but I have litterly no idea how to do this.
So could you please help me with this?
Kind regards