i hope someone can help me here. I asked several times on the Hub, but no one even answered me once with an idea or something ):
My game needs to save 2 different things. The world and all players (health, inventory etc.).
My problem is, that i don’t know how i can connect the saved data of a player with him.
I have no unique ID or something and no Username that is always the same.
I guess i can call the save function on the server, if the client quits but how can i load this specific savefile back when he joins again?
Like i said, nothing to indentify a player again.
How can i do this? I tried searching for MySQL support on UE4 but i can’t find a tutorial or something.
My c++ is restricted and i don’t really understand how i link c++ to php and than to my MySQL Database.
I can’t even find a non UE4 related tutorial on this ):
I checked the Steamworks thing and read that my game first needs to be greenlight. But a game with a nonworking savegame system on Multiplayer is nothing to be greenlight or?
Does anyone have an idea how i can solve this or can some provide some good tutorials on how to use a database with UE4?
I would be so nice if someone could at least provide an idea.