I need some delegate when actors are deleted

I currently use UE5 EA2 (soon to be Preview)

I have tried this:

FEditorDelegates::OnDeleteActorsBegin.AddRaw(this, &FMyModule::HandleOnDeleteActorsBegin);

But I get no callback from it :frowning:

Does anyone know how I can get a callback whenever an actor is removed from the World Outliner?

Posting the solution that worked for me in case someone else has this issue.
It seems I had to call this method instead:

GEngine->OnLevelActorDeleted().AddRaw(this, &FMyModuleModeTool::HandleOnLevelActorDeleted);