I need my Character Blueprint to have collision of a box.

Hello, I am making a game where you control 2 separate cubes, for this game to work you need to be able to stand on top of one another. Sadly the character blueprint forces you to use a capsule for your character collision. Suffice to say this is quite inconvenient.

Could I add a box collider like this and then somehow add collision this way? if so how would I program the collision? sorry if this question is poorly worded, I’m not running on much sleep.

Thanks for the help

If all you want is to enable characters to step on the character, you can simply adjust this setting:

And you can also adjust the radius of the capsule component to your liking to make it kinda like a square.

But no, there’s no way you can remove the capsule component and have the movement component work. You can still have the box collision though and detect collisions for it by using the On Component Overlap Actors or On Component Hit nodes!

Hope this helps! :innocent:

Why use the character class then? Are they bipeds?

Do the cubes need skeletons and sophisticated animations? You should still opt for a Pawn instead, you can then also add any collider as the root.

The character class serves specfic cases / scenarios and is somewhat rigid. Are you sure you need it?