Hello, I am making a game where you control 2 separate cubes, for this game to work you need to be able to stand on top of one another. Sadly the character blueprint forces you to use a capsule for your character collision. Suffice to say this is quite inconvenient.
Could I add a box collider like this and then somehow add collision this way? if so how would I program the collision? sorry if this question is poorly worded, I’m not running on much sleep.
And you can also adjust the radius of the capsule component to your liking to make it kinda like a square.
But no, there’s no way you can remove the capsule component and have the movement component work. You can still have the box collision though and detect collisions for it by using the On Component Overlap Actors or On Component Hit nodes!