LogUObjectHash: Compacting FUObjectHashTables data took   0.31ms
LogTurnkeySupport: Project requires temp target (ChaosVehiclesPlugin plugin is enabled)
LogLauncherProfile: Unable to use promoted target - C:/Users/User/Desktop/MyProject/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/User/Desktop/MyProject/MyProject.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=58356  -project=“C:/Users/User/Desktop/MyProject/MyProject.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook  -project=“C:/Users/User/Desktop/MyProject/MyProject.uproject”  -unrealexe=“D:\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -ddc=InstalledDerivedDataBackendGraph -installed -sta
ge -archive -package -build -compressed -iostore -pak -prereqs -archivedirectory=“C:/Users/User/Desktop” -distribution -nodebuginfo” ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): ‘dotnet’ is not recognized as an internal or external command,
UATHelper: Packaging (Windows): operable program or batch file.
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
What should i do
Hi Bludxd,
 Your post title is not descriptive, and just posting your crash log with zero context is… less than optimal…
 Your post title is not descriptive, and just posting your crash log with zero context is… less than optimal…
" ‘dotnet’ is not recognized as an internal or external command" Stands out to me, I’m assuming you’re seeing this when you’re trying to package. Check out this post for a potential fix.
Cheers, Welcome to the Forums.