I need help

LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms
LogTurnkeySupport: Project requires temp target (ChaosVehiclesPlugin plugin is enabled)
LogLauncherProfile: Unable to use promoted target - C:/Users/User/Desktop/MyProject/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/User/Desktop/MyProject/MyProject.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=58356 -project=“C:/Users/User/Desktop/MyProject/MyProject.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/User/Desktop/MyProject/MyProject.uproject” -unrealexe=“D:\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -ddc=InstalledDerivedDataBackendGraph -installed -sta
ge -archive -package -build -compressed -iostore -pak -prereqs -archivedirectory=“C:/Users/User/Desktop” -distribution -nodebuginfo” ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): ‘dotnet’ is not recognized as an internal or external command,
UATHelper: Packaging (Windows): operable program or batch file.
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
What should i do

Hi Bludxd,

:teacher: Your post title is not descriptive, and just posting your crash log with zero context is… less than optimal…

" ‘dotnet’ is not recognized as an internal or external command" Stands out to me, I’m assuming you’re seeing this when you’re trying to package. Check out this post for a potential fix.

Cheers, Welcome to the Forums.