I attempted to align these walls planar, but it completely changed the texture. I was using the beveled clay brick static mesh from the starter content. Even with the static mesh changed, the same effect is applied.
I would rather not completely recreate the walls, so any help is appreciated.
Just to go 100% sure, you use static meshes and not bsp brushes?
For me it looks like a uv map issue -> check your uv maps in your 3d program or you have changed some values in the material (texture coordinate) ![:slight_smile: :slight_smile:](https://d1ap1mz92jnks1.cloudfront.net/images/emoji/twitter/slight_smile.png?v=12)
You mean the brick cly beveled material?
Yes I believe I am using static meshes. I am rather new to UE4, had it for maybe two or three days, and I am not sure of any changes I may have done. I haven’t changed the texture at all, I am just using the starter content. The only place I find uv is in the scale category, and both are set to 1.0 . Not sure if anything I just said is useful, but I hope it is.
Ok, so you use the meshes from the starter conten? -> click on on the wall - right click - find in content browser - now it should select a mesh in the content browser (when there is no “find in content browser” it’s a bsp). Post the name of it into this thread so that I can check it ![:slight_smile: :slight_smile:](https://d1ap1mz92jnks1.cloudfront.net/images/emoji/twitter/slight_smile.png?v=12)
bsp = the geometry tool. In-editor “mesh” creator
mesh = object made in a 3d program (or converted from a bsp)
uv map = you have to change that in your 3d program so that the texture gets displayed correctly (but I think you just use the starter content -> so atm you dont have to do that)
I think that’s how you want it to look like?
I found it in the content browser and it was called M_Brick_Clay_Beveled
Yep, but that’s the material, I need to know if you are 100% sure that you use a static mesh, because there are different ways to solve your problem ![:wink: :wink:](https://d1ap1mz92jnks1.cloudfront.net/images/emoji/twitter/wink.png?v=12)
-when you use a bsp -> in the details panel you can find a tab called “geometry” - there you can change the alignment of your texture
-when you use a mesh -> then it could be the uv map or you have changed some values in the material (M_Brick_Clay_Beveled)
I did use the geometry tab to change the alignment, so I guess I somehow used a bsp?
Yep, then you used a bsp brush
-> select the surface - go back to the geometry tab - change it to something else - see if something changes.
You might have just scaled the bsp brush with the transform tool -> this will lead into texture deformations. So after you did that you have to choose the alignment again (e.g use planar) -> on both parts
Totally fixed!
Thanks for the help! I followed you on twitter by the way
Nice, thx!
When you have more questions, just post them here into the forum or answerhub ![:slight_smile: :slight_smile:](https://d1ap1mz92jnks1.cloudfront.net/images/emoji/twitter/slight_smile.png?v=12)