I’m creating a project named Prop_Hunt_Travel. I’ve already set up seven zones for props and hunters, one lobby, and one cabin for the Hunter.
Each zone has the following:
* One item granter named “Prop Item Granter” at Zone 1
* One damage volume device in each zone, named “Zone 1 Damage,” “Zone 2 Damage,” “Zone 3 Damage,” etc.
* One accolades device named “Prop Accolades” at Zone 2
* One item granter named “Prop Survival Item Granter” at Zone 2
* Four player spawn devices in each zone, named “Zone 1 Props Spawn,” “Zone 1 Props Spawn2,” “Zone 1 Props Spawn3,” “Zone 1 Props Spawn4,” “Zone 2 Props Spawn,” etc.
* One teleporter device in each zone, named “Zone 1 Teleporter,” “Zone 2 Teleporter,” etc.
* One prop-o-matic manager device named “Prop-O-Matic Manager” at Zone 2
* One audio device named “PropAudio” at Zone 2
* One VFX spawner device named “PropVFX” at Zone 2
* One team settings & inventory device named “Prop Team Settings & Inventory” (at Zone 2)
The Lobby Zone has the following:
Four `hud_message_device`s named “Games HUD Message Device,” “AFK Winter HUD,” “Hunter Trivia HUD Message Device (at the Cabin),” and “Lobby Trivia HUD Message Device.”
One `volume_device` named “AFK Volume Zone.”
Two `item_granter_device`s named “Coins Lobby Item Granter” and “Hunter Item Granter.”
A Cabin prefab for the hunter’s starting game spawn.
A `HUD_Controller_device` named “HUD Controller” at the Cabin.
One `accolades_device` named “Hunter Accolades” at the Cabin.
One `vending_machine_device` named “Hunter Boosts Vending” at the Cabin.
One `class_selector_device` named “Hunter Class Selector” at the Cabin.
Two `button_device`s named “Hunter Trivia Button (at the Cabin)” and “Lobby Trivia Button.”
Two `timer_device`s named “Props Hiding Time (at the Cabin 30s)” and “Games Timer Device (30min).”
Two `player_spawn_device`s named “Lobby Player Spawn (at Lobby)” and “Cabin Hunter Spawn (at Cabin).”
One `team_settings_&_inventory_device` named “Hunter Team Settings & Inventory (at the cabin hunter).”
One `teleporter_device` named “Cabin Hunter Teleporter (at the cabin).”
Device settings or details:
I require the full details of the settings with the latest update of December 2025 UEFN configuration.
Team number:
Hunter Team index 1
Prop Team Index 2
Rules and flow:
At the beginning, everybody joins the lobby. They can interact with a button for lobby trivia and an AFK zone, gaining coins to buy boosts at the Cabin (Hunter Spawn). Lobby trivia yields extra high rewards if answered correctly, and nothing if answered incorrectly. When the game starts, a Prop appears in one of the zones randomly, and the hunter appears at the Cabin. At the Cabin, there is also an interactive Vending Machine for boosts and a button for Hunter Trivia. Hunter Trivia grants temporary boosts, such as fast running, if answered correctly; nothing is gained if answered incorrectly. This trivia has a limit of one use per round (per transportation to another zone). The prop has 30 seconds to disguise itself with a prop-o-matic and has a 2-second animation to disguise with something related to winter holidays, angels, or snow effects. The hunter has to wait 30 seconds for the prop to hide. After 30 seconds, the hunter appears in the prop zone to hunt them and shoot with a weapon named night_hawk_l7. Hunters cannot see prop health bars or use aim assist. Health bars will not appear if a prop is disguised; hunters need to find them! The maximum number of players will be 32 per map. The game time will be 30 minutes, with rounds changing zones every 10 minutes. If the hunter team eliminates all props, the game is over, and the hunter team wins a medium reward of gold and XP. When a hunter eliminates a prop with a weapon, the hunter gains a small amount of gold and XP. When props are eliminated with a weapon, they join the hunter team to help finish the game. If props survive each round after 10 minutes, they gain a medium reward of gold and XP. If props survive for a full 30-minute game, they gain a high reward of gold and XP. When the 10-minute timer is up and there are still props alive, they need to find a randomly appearing teleporter in the zone to go to the next zone before a damaging volume activates. This volume will have effects like lava, floods, or meteors, something that will kill all players if they do not reach the teleporter. If props are killed with damage, the volume automatically goes to the hunter team, but they do not get the survival round reward of 10 minutes. Damage volume eliminates immediately. They have 30 seconds to try to find the teleporter. Also, a HUD message should pop up for the entire game that needs to show, so everybody understands the game and what it is. I want the AI to help me set up messages by themselves or provide some samples.
All players cannot destroy anything on the map, cannot build, cannot see resources, and teams cannot hit each other, like everything fair and common rules for the prop and hunt games.
Future Updates & Patches:
This will involve seasonal games. I also want to know how to easily patch or what I need to do if I need to update for the next seasonal event, such as normal, Thanksgiving, holiday, etc. Today’s holiday is Christmas only.
Prices, Coins, and XP Amounts:
I would like the AI to suggest the best prices for vending machines with seasonal weapons (winter holiday, normal regular, Thanksgiving, Valentine, etc.). Also, suggest the best way to balance coins and XP, making it neither too easy nor too hard. The same applies to trivia and AFK Zones.
Verse Code:
Require the single, full script, modern, latest update (December 2025) UEFN Verse Code API.
Trivia Question and Answer:
Give 20 random trivia questions and answers from the NKJV Bible, with a cooldown of one time per round.
This is what I did for the AI in UEFN. It is not giving me the correct Verse code for what I requested.
Can anyone help me with what I am missing? I’m trying to learn; it’s my first time creating games.
