I need help with something in animation sequences

So, I am making a project in Unreal Engine 4.27 and I have a trigger box that plays a level sequence when u hit it. This sequence contains a cine camera that pushes a door (door opening animation), and moves a few steps. But I want this camera to be the actual pawn’s camera so when it is finished, the player camera’s direction will be looking, and staying at the same exact location where the sequence left it. Please let me know if theres a way to do this or if there’s an easier way to do this, Thank you!

Move your character to the end position you want. Then have the sequence end at the same location (camera world location).

Lerp the player to the end position.

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