ok, i’ve followed a lot of different tutorials on the whole save/load game aspect of ue4, but what i’m having issues with, EVEN with people explaining it to me, i can’t figure out how to save the game after possessing a character, and when i load it, to load the game as that possessed character. I keep asking around for something visual, like a blueprint setup, or a tutorial or something. this is the only thing that i’ve been trying to figure out for my game, and the demo is due to be released on halloween. if anyone could help that has bot the time and the patience, it would be greatly appreciated!!! I don’t know where else to go, as i’ve searched for an answer, and even tried figuring it out myself with no luck at all. been working on this whole save/load thing for almost a week now with no luck. Please help!! With hopefully a visual setup as well as an explanation
I’m not very well versed on the Save/Load systems in UE4, but would it at all be possible to save the class of the pawn the player is possessing (there should be a “Get Class” node or something), and then when loading in, spawn an actor of that class in the same position and have the player possess them immediately?
Unfortunately I can’t provide a visual setup at the moment, since I’m on my phone. 
I actually figured it out. I was saving the wrong type of variable to start with. Also, instead of spawning, I did load the saved pawn, and loaded the saved location, then posseses the saved pawn, and set actor location. I’ll provide a screenshot later for others that are wondering how as well.