Every time the player walks into a room, that room gets full tokens to spawn, and can pass them onto the rooms it spawns.
Oh alright now It makes sense thanks :3
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One problem you will probably get, is newly spawned rooms overlapping ones that already exist. It really depends if the dungeon/maze curves back on itself.
When a newly spawned room overlaps an existing one, you can remove it, and put a locked door at that point
My current system is spawning spawnpoints with a tiny delay so the room can check if they won’t overlap with something
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