What I want to do is that when I put the weapon in the equipment slot, it stays there even after I close the inventory. In the gif I showed, when I drag the weapon to the slot, it stays there and appears on the character’s back (This is replicated and appears for client 2), but when I close the inventory and open it again, the weapon icon no longer appears in the slot. I have two suspicions about where the problem might be: either it’s something I need to change here in the {comment: "this only works if I use the “custom event” like} itself (set item object that is called or in set slot 1), or it’s something outside of this blueprint, something like the UI equipment, some item information function that needs to be replicated, because when I set “Server_SpawnItemAndAttach” to Run on server, the slot disappears as shown in the gif. However, when I set it to not replicated, the slot works as it should, but the weapon doesn’t appear on the character’s back. This isn’t right.
In short, when one works, the other doesn’t, but one depends on the other to be correct.
here are some extra prints