I NEED HELP WITH PLAYER SPAWNS

Summary

Ok so I have tried to tackle this issue in many ways and am finally reaching out for much needed help. I am creating a game that starts off as an FFA and then turns into an endgame when a timer ends. I have a timer set up for 10 minutes, when the timer ends it disables all player spawn pads (16 of them). I want it to disable ALL spawning as well, to where players who are eliminated after the 10 minute timer have to spectate. Last player alive wins and the game restarts. When the timer ends, even though i have seemingly all of my spawning, island, and team settings correct, the game still spawns players in the air after the timer ends. I have island settings set to only allow spawning at player spawns. Maybe I am missing something here? Feel free to ask any questions. I do not know how to code, anytime I try to have AI write a verse code for this mechanic only, it doesn’t work.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Island Settings

Steps to Reproduce

1 set up spawns
2 set up timer to disable all spawn on success
3 on my island settings or team device set spawning to only on player spawns, after last spawn go to : spectating

Expected Result

when there are no spawn pads available i would like the player that is eliminated to go to spectating

Observed Result

player spawns in the sky

Platform(s)

I’m using UEFN on PC and will launch session sometimes to edit the old way.

Island Code

I don’t think i have a code yet. Unpublished

Video

Additional Notes

I lowered the timer to only 9 seconds. As you can see in the first video, when the timer goes off spawning on the player spawns ends. In the second video i showed my island settings. If you want to see more let me know. I’ve also done the island settings device in UEFN. Nothing has fixed this issue