i got this error when i tried to package the game. i cant find help on internet
Hey there @dacukra1! I’ve never seen some of these errors myself. This seems to stem from the Fab plugin and it’s attribution of the assets. Maybe it backs some metadata into the file when it cooks.
Could you try disabling the Fab plugin then try packaging?
nah its aint workin @SupportiveEntity
Unfortunate! Alright let’s step through the error and it’s parts and see if there’s any common ground or other approaches.
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FFabAssetMetadata::IsQuixel is not initialized properly
This tells us there is an issue with the propertyIsQuixel
. It could be missing, corrupt, or just not properly setup. Most of the mentions I see of this issue mentions that it was a bug that should have been solved in recent versions. Do you have the old Quixel plugin installed as well? What version of the engine are you running (down to the hotfix)? -
LoadConfig (Default_IOSRuntimeSettings): import failed for MinimumOSVersion in: IOS_11
This let’s me know you’re packaging for iOS, which could be a component in this bug to remember for the future. This error mentions that the engine is unable to import the selected minimum iOS version. You may need to go to Project Settings → Platforms → iOS and double check this is correct and matches the engine version, Xcode version, and iOS SDK. -
All of the EOS labeled errors are likely due to timeout from the aforementioned errors being unable to do their thing, we’ll keep these in mind but of less priority.
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include found after .generated.h file
is an odd one. Are you working with any custom C++ classes? (this will get pretty technical, so if you aren’t we won’t need to look into anything you touch there).
■■■■ thats alot. its my first game so i dont rlly know much. im workin on 5.4, i didnt installed any plugins, i only have one that ue gives u. and i dont use C++ im usin blueprints. maybe u wanna vc me on dc and help me do it? im too stupid sorry :c (my dc is dacukra_08046)