I’m having quite a lot of problems with the Make An In App Purchase. If someone can help me, please I’m desperate.
I’ve looked extensively over the other forum threads, namely where Terrence Burns has answered, but I’m still doing something wrong. There hasn’t been a single thread about In App Purchasing that I haven’t read or tried to emulate. Maybe I’m just not looking at things right.
This is the current state:
I’m running engine version 4.8.3, and this is intended for iOS.
When you press the “Buy Button”, this happens.
Where “Test IAP Success” is merely the addition of coins, and “Test IAP Failure” is just a “Buy fail” message.
The Product ID is the exact same one I’ve registered on iTunes Connect.
The app is not yet published. I have been testing it via packaging the game to iOS as it were for shipping, uploading it to iTunes connect and then downloading it to the device via Testflight app.
From my research, people can use Testflight to test in app purchasing as long as the app is all set up in iTunes Connect, which it is. I also have an account set up for sandbox to use whenever I do manage to get the iTunes store to ask me for a log in.
Basically everytime I click the buy button, it’s ALWAYS a failure, and I don’t know why.
Am I doing something wrong with the Break In app purchase product info?
Can anyone please give me some advice?